arma 3 increase vehicle speed

Here's some data. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. For those How about adding gears while we're at it? Strider PROFILE, Terms Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Press J to jump to the feed. Notable Traits LARV / MRAP What would be the point of using gears if the vehicle accelerates the same? Primary armament Scrolling slower (or in smaller increments) should improve turn speed a bit. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). By Untested so mileage may vary. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. I can't understand the reason. Could you tell me where is it, please? When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. The offroud. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Excellent mod! How do you even aim? #4 [ESD]Calibre May 9, 2017 @ 2:51am Info This script was used to get speeds. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Powered by Invision Community. Can be slingloaded 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. It reduces up to 20% of incoming damage from HE-type munitions. In short, vehicles now have a bunch of animation and texture sources you can play with. Note the Commander's terminal located on the left behind the driver's seat. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Is possible to show the option all time of the day, too? The Strider's ability to adjust the elevation of its periscope is clearly shown here. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Strider, Strider HMG, Strider GMG Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. It takes 200% increased damage from high-explosive (HE) type munitions. Yes (all variants) This can be provided by nearby houses, or by building tents. Valve Corporation. It have: vItemSpace , licenses[] , price and textures[] . At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. The fuel tank can resist up to 100 points of damage before it ruptures. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Running the game at 4x speed shows that unarmed sprinting gives these values. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Multiply by 3.6 to get KM/H. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Create a new vehicle shop is very simple. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. The rest tend to flicker & will be ignored. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. A guide to graphics settings vs frame rate for Arma 3 in 2021. tl;dr Max forward sprint speed for each type. Having a CPU clock of 3.9GHz or higher is recommended. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Otherwise, like Yannick said, it does have a max rotation speed. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. The driver can operate the vehicle, turn the lights on and off, and blow the horn. (You go slightly faster than listed). A Strider looks over cargo containers at Malden airport. Please see the. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Crew Capacity Only 20% of damage is transferred onto the Strider's "health" pool. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. If damaged: Gradually leak 20% of remaining fuel over time. (*) Reductions only apply to the explosive component of the munition i.e. Type But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Promotional screenshot released during the pre-Alpha. Texas General Knowledge CDL Practice Test. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Climbing with the highway gear now is painfully slow getting up an off-road incline. Espaol - Latinoamrica (Spanish - Latin America). Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Was always like it? Valve Corporation. This platform update is free for all owners of Arma 3. Once all these conditions are met you can enlist fighters to your cause. Weight The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Press J to jump to the feed. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. on release it should close the damn menu, or it closes after selecting an action. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Espaol - Latinoamrica (Spanish - Latin America). @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. joew I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Create an account to follow your favorite communities and start taking part in conversations. Maintaining a constant speed up till now is annoying at best. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Features If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Whether via sea, air, or land, Arma 3 features a vast array of vehicles. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. along with them, submersible vehicles such as the SDV. To do so, you can create your own templates in the scenario config file. The introduction of a new PhysX-powered physics model has resulted in the most detailed AAF However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Object speed is equal to sqrt(x 2 + y 2 + z 2 . Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Create a new shop (already with c/c) and put the classname of your vehicle here. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. The first thing that i want is change the speed from normal vehicles, already on Arma 3. The mod works for all vehicles that use tank, car or boat physic modelling. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Anyway, thank you for all ur help It helped me a lot. Variants 128 km/h on land12 km/h in water Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Everything about the ARMA game series by Bohemia Interactive on reddit! I got a problem with Jozen mod. Or do u knew some tutorial that have a step by step to do that, please? If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Multiply by 3.6 to get KM/H. 2- The option to turn on lights on vehicles just disappears =( The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). enhancing the vehicular experience of Arma 3. have at act as an accelerator. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. enemy All trademarks are property of their respective owners in the US and other countries. It's measured in meters-per-second. 9700 kg (all variants) It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). So, the first step is ho to change the speed of this vehicles. Here's some data. Press question mark to learn the rest of the keyboard shortcuts. base for a surprise night-time raid. It would only affect top speed which the 3 keys do already. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. No matter the variant, they all utilise Composite Armour plating. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Press question mark to learn the rest of the keyboard shortcuts. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The hatchback speed, the offread speed, the boats speed. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Any chances of adding a keybind to engage/disengage cruise? Powered by Invision Community. Then look for the file when vehicle are on sell with their classname, price, etc.. Maybe Its still there. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. About the lights, i figure out that is because the option to turn it on only appears at night time. November 24, 2016 in Solved. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. marvinzih: do you knew how to fix it, please? Limit the speed of an AI-driven vehicle or AI person to given value. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. By Damage upon the turret will not be shared with the Strider's main "health" pool. It takes 20% less damage to hits to HE-type munitions. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. its a big problem =( Multiply by 3.6 for km/h. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. You need to sign in or create an account to do that. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. The hull can resist up to 200 points of damage. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . The gunner position exclusively controls all weapon systems remotely on the armed variants. By using this site, you agree to our Terms of Use. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. You cannot go prone with a launcher. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. and the 2 civ boats pleases. Use the rudder [Q] and [E] to rotate left/right. Secondary armament You click it and nothing happens or it becames disabled Also if using CBA you could use their perFrameHandler instead. & *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Can only be applied via script or using the Virtual Garage. Can someone clue me in on where to find these scripts, or how to make one myself? (*) Not used by any in-game Strider. 2. I disabes the mod, and its works. Interior. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. For those insertions where surprise is key, deploy the SDV and approach the target from below. I'll record a video showing the error with Gun Shop and post here to show what's happening. A guide to graphics settings vs frame rate for Arma 3 in 2021. Maintaining a constant speed up till now is annoying at best. Tandem HEAT explosive charge. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). ARMA 3 is processor clock dependent first (both client- and server-side). The RCWS turret on armed variants can only survive 40 points of damage before failing. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Description Description: Sets velocity vector of an object in m/s. As you are unarmed, you have nothing to raise/lower. It's meant to have a maximum rotation speed. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. role in Obilgatory im am relativly new at editing and scripting in Arma3. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". That would make it more useful to use the other keys 'Q' and 'W'. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. All four of the Strider's wheels are able to resist just 250 points of damage. Otherwise, like Yannick said, it does have a max rotation speed. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Thank you for the help! Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Mousewheel up= +10kph Mousewheel down= -10kph. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. ^ A low gear would certainly help for steep terrain. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. I can't find the PBO of the original Arma 3 vehicles. Speeds listed are forward movement speeds only. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Fly low and fast to the I didn't find any mod with a nice speedboat and the Arma's original is too slow. should free up the scroll wheel for more practical function like speed control. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. The Strider will have incredible difficulty fording over bodies of water. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. I was curious about how fast a player could run forward in a single direction. Meda's usually-incomplete-never-to-be-completed project dumping ground. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? I can change the price, carry limit, but don't find the speed option. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. I never noticed it before. Aaaaaaah too bad i can't change vehicles speed =( When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Would be good to have wheel spin and skid if using 'E' from a standing start. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Pull the nose down [W] to gain speed and up [S] to lose it. Move the mouse slower. Game updates, videos, pictures, discussions, help, and more. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Fuel capacity Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. While convenient, it broke other vehicle physics in the game. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Striders have base armour values of 200. This item will only be visible in searches to you, your friends, and admins. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. 4000 mass NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Item capacity Any way how to edit it? I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the.

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arma 3 increase vehicle speed

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